Sidefx houdini 108/9/2023 No more tiling artefacts with Houdini 16’s truly infinite oceans. The ability to layer wave spectra using point instanting lets artists create complex, realistic and seamless oceans with elegance and ease. ![]() There is nothing black-boxed about the new system, and the artistic freedom it affords is endless. Trim or extend hair using 3D brushes employ masks to isolate areas of interest paint any hair attribute in an interactive yet procedurally-safe manner. The new hair and fur tools let you easily layer and blend attributes while mixing things like frizz, clumping, bending, parting and curling. The new Biharmonic skin capturing will save riggers valuable time while the FEM-based muscles produces high-realism results. Houdini’s animation and rigging tools have been improving over the last few releases – and with the Auto-rigging, Muscle and Flesh architecture and Invisible rigs in Houdini 16, a complete character workflow is now in place. Game artists can leverage an improved texture baking workflow. Mantra has been enhanced with improved BSDFs for creating Sub-Surface Scattering, Dielectrics, Absorption and more. Houdini 16 includes a new shader building workflow that allows for layer mixing and quick access to procedural texturing tools. More and more, artists are turning to Houdini’s Mantra to render shots. The terrain can then collide with Fluid simulations, Crowd agents, Particles, RBD/destruction and Pyro FX – without converting the heightfields into geometry. The operations are very similar to image compositing, so terrain artists will find the Houdini workflow familiar. Houdini 16’s terrain system lets you layer and edit terrain easily with tools such as procedural noise, or paint or mask out areas directly. These tools make it easier to create good surface topology for use in Film, TV, Games and VR, and can be used interactively in the viewport or procedurally in the network editor.įull Artistic Control using Volume Slices and Height Fields The modeling toolset in Houdini continues to grow – with new Boolean tools, Smooth and PolyFill. New context-sensitive and fully customizable radial menus provide quick access to common tools, making Houdini more accessible for artists.Īrtist-Friendly Tools and Procedural Techniques Below are highlights of what Houdini 16 brings to the table:įor a fast and fluid experience, the new network editor has been redesigned from scratch to include custom node shapes, alignment and layout tools, ‘dot’ nodes and much more. ![]() This release includes new workflows for terrain building, shading, character rigging and visual effects creation, as well as a new network editor and radial viewport menus. NOTE: Intel cards are NOT supported on OSX.Toronto-based firm SideFX has announced the availability of Houdini 16, the latest version of its procedural 3D animation and video effects software. NVIDIA Quadro & GeForce GPUs: 511.09 Studio Driver or higher ![]() Failing to do so may result in display issues and/or slow performance: It is VERY important that you install the latest driver for your graphics card using the proprietary drivers direct from the card manufacturer, not the open source versions. Future versions are expected to support CPU optimizations and more GPU hardware. ![]() Karma XPU currently only supports CPU and NVidia Optix devices, with Optix being the most optimized code path in XPU. The OptiX Denoiser requires a Kepler or later NVIDIA GPU (K, P, M, V prefixes). Graphics card must support OpenCL version 1.2. High DPI displays (4K, 5K) or multiple monitors require a minimum of 4GB. Less than this can result in display errors such as blank windows. G元.3 cards will have missing features and lower GL versions will not run Houdini 19.5 at all.ĤGB VRAM or more is required. A GL4.0 compliant graphics card is required.
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